AI Insights · Timothy · October 2022
Top 5 Disney Games Performance on Unified Platform in Latin America, Q3 2022
Discover the performance trends of the top 5 Disney games in Latin America for Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 Disney games on a unified platform in Latin America showed varied performance trends. Here's a breakdown of their weekly downloads, revenue, and active users:
Disney Mirrorverse saw a notable decrease in both weekly revenue and downloads. Starting the quarter with a peak revenue of around $18.4K, it gradually dropped to approximately $4.6K by the end of September. Weekly downloads also followed a declining trend, beginning at nearly 110K and falling to about 12.6K by the quarter's close. Active users mirrored this pattern, reducing from 168.8K to 66.3K over the same period.
The Simpsons™: Tapped Out maintained a relatively stable performance. Weekly revenue fluctuated modestly, peaking at around $7.7K in late July and ending the quarter at approximately $5.6K. Downloads saw a slight increase towards the end of the quarter, rising from 35.9K to 46.4K. Active users remained consistent, hovering around 344.5K to 357K throughout the quarter.
MARVEL Future Fight experienced varied weekly revenue, with a notable peak of about $35.7K in mid-July, eventually stabilizing around $19.2K by late September. Downloads showed a slight increase towards the end, from 43.5K to 46.4K. Active users fluctuated but remained robust, starting at 386.9K and ending at 387.1K.
LEGO® Star Wars™ - TFA demonstrated consistent performance. Weekly revenue remained modest, averaging around $300-$400. Downloads were steady, peaking at 40.7K in early August and slightly decreasing to 37.7K by the end of September. Active users showed a slight increase, starting at 80.7K and ending at 94.1K.
Marvel Contest of Champions had a strong presence, with weekly revenue peaking at approximately $239.2K at the start of the quarter and then stabilizing around $75K by the end. Downloads remained fairly steady, starting at 31.7K and ending at 37.7K. Active users showed minor fluctuations, beginning at 175.5K and closing the quarter at 167.6K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.